Conditional design is a design method in which conditions and rules of play are drawn up that invite cooperation within a ‘regulated’ process towards an unpredictable design or result.

The first game was cross hatching and it was a four player game in which the rules were to draw lines in different angles via different colours and it would end up with having numerous angle hatched triangles.

The second one was a dot drawing game in which the participants had five minutes to take it in turns to place dots onto the page and the result would be a dot filled page.

The third game was a circle drawing game in which the four participants had thirty seconds each to draw a circle bigger than the last person had previously drawn.